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[Kindle Edition] Top Down Design in Creo Parametric. Creo Power Users Book 2. Нисходящее проектирование в Creo Parametric [David Martin, Дэвид Мартин]
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Книга "Top Down Design in Creo Parametric" (Нисходящее проектирование в Creo Parametric) известного автора youtube-канала по Creo Parematric Дэвида Мартина.
Язык книги: английский. Доступные форматы: epub, rtf, pdf.
This book provides Creo Parametric engineers, designers, and managers with a comprehensive guide to implementing Top Down Design.
This design methodology builds Design Intent into complex products by providing teams with the ability to control geometry, parameters, and interrelationships between components and your top-level assembly. By implementing Top Down Design properly, you can find the optimum balance between control, creativity, and speed, in order to design complex products faster, and react to changes quickly and easily.
This book provides users with the skills to create and manage the following Top Down Design tools:
1. Overview of Top Down Design
1.1. Design Intent
1.2. Top Down Design Defined
1.3. Advanced Assembly Extension (AAX)
1.4. What Top Down Design Manages
1.5. Functional Elements of Top Down Design
1.6. Considerations
1.6.1. Local vs. External References
1.6.2. Company Rules Forbidding External References
1.6.3. The Balance
2. Bottom Up Design
2.1. Overview
2.2. The Bottom Up Design Process
2.2.1. Assembly Constraints
2.2.2. Mechanism Connections
2.3. What’s Wrong with Bottom Up Design?
3. Product Structure
3.1. Overview of Tools to Define Product Structure
3.2. Creating the Top-Level Assembly
3.3. Assembling Existing Components
3.4. Component Create
3.4.1. Additional Creation Options
3.4.2. Leave Component Unplaced
3.4.3. Activating Subassemblies
3.4.4. Activating Parts
3.5. Include
3.6. Bulk Items
3.7. Populating the Assembly
4. Skeletons
4.1. Skeletons Overview
4.2. Skeletons Demystified
4.3. Skeleton Strategies
4.3.1. Top-Level Skeleton
4.3.2. Lower-Level Assembly Skeletons
4.3.3. Routed Systems Skeletons
4.3.4. Multiple Skeletons
4.3.5. Same Skeleton Placed at Multiple Levels
4.4. Skeleton Creation Process
4.4.1. Naming Convention
4.4.2. Skeleton Features
4.5. Considerations
4.6. Sheetmetal Assemblies
4.7. Mechanisms
4.7.1. Multiple Skeletons
4.7.2. Motion Skeletons
4.8. Technique: Turning a Standard Part into a Skeleton
4.8.1. Component Create
4.8.2. Replace By Copy
4.9. Next Steps
5. Data Sharing Features
5.1. Overview of Data Sharing Features
5.2. Copy Geometry
5.2.1. Referencing Type: Assembly or External
5.2.2. Selecting Model Geometry vs. Publish Geometry
5.2.3. General Creation Process
5.2.4. Patterns and Copy Geometry Features
5.3. Shrinkwraps
5.3.1. Reference Type: Assembly or External
5.3.2. Shrinkwrap Feature General Creation Process
5.3.3. Updating a Shrinkwrap Feature
5.4. Merge Features
5.4.1. Reference Type: Assembly or External
5.4.2. Merge Feature General Creation Process
5.5. Inheritance Features
5.6. Publish Geometry
5.7. Boolean Features
5.7.1. Merge
5.7.2. Cut Out
5.7.3. Modifications
5.8. Considerations
6. Parameter Control
6.1. Overview
6.2. Assembly Level Relations
6.2.1. Relations Overview
6.2.2. Writing Relations in Assemblies
6.2.3. Disadvantages of Assembly Level Relations
6.3. Notebooks
6.3.1. Notebooks vs. Layouts
6.3.2. Creating a Notebook
6.3.3. The Notebook Interface
6.3.4. Sheets
6.3.5. Creating Notebook Entities
6.3.5.1. Non-Parametric Sketch Geometry
6.3.5.2. Dimensions
6.3.5.3. Parameters
6.3.5.4. Relations
6.3.5.5. Notes
6.3.5.6. Balloons
6.3.5.7. Symbols
6.3.5.8. Smart Tables
6.3.6. Linking Models to Notebooks
6.3.6.1. Relations
6.3.6.2. Updating Models
6.3.7. Parameter Tables
6.3.8. Outdated Functionality
6.3.8.1. Reference Datums
6.3.8.2. Case Studies
7. Populating the Assembly
7.1. Overview
7.2. Patterning Components
7.3. Assembly User Defined Features (UDFs)
7.3.1. Creating an Assembly User Defined Feature (UDF)
7.3.2. Placing an Assembly User Defined Feature
7.4. Remaining Options from the Component Create Dialog Box
7.4.1. Intersect Parts
7.4.2. Mirror Parts
7.4.3. Mirror Assemblies
7.5. Features
7.5.1. Using Shared Geometry as References
7.5.2. Solidify
7.5.3. Thicken
7.6. Sheetmetal Components
7.6.1. Sheetmetal Approach I: The Notebook Approach
7.6.2. Sheetmetal Approach II: The Standard Skeleton Approach
7.6.3. Sheetmetal Approach III: The Surface-Offset Approach
7.7. Summary
8. Managing Top Down Design
8.1. Overview of Management Tools
8.2. Guidelines for External References
8.3. Reference Scope and Handling
8.3.1. Applying Settings in the Model
8.3.2. Applying Values to your Session
8.3.3. Configuration Options
8.4. Update Control
8.4.1. Changing Update Control Settings for a Feature
8.4.2. Applying Values to your Session
8.4.3. Configuration Options
8.5. Reference Backup
8.5.1. Placement References
8.5.1.1. Applying Placement Reference Backup to the Model
8.5.1.2. Applying Placement Reference Backup to the Session
8.5.2. External References Backup
8.5.2.1. Applying External Reference Backup to the Model
8.5.2.2. Applying External Reference Backup to the Session
8.5.3. Displaying Backed Up References
8.5.4. Make Feature
8.5.5. Update Control for Reference Backups
8.5.6. Assessment of Reference Backup
8.6. Notification Center
8.7. Adding Columns to the Model Tree
8.8. The Reference Viewer
8.8.1. Reference Viewer Interface
8.8.1.1. Graphics Area
8.8.1.2. Tabs
8.8.2. Using the Reference Viewer
8.8.2.1. Examining External References
8.8.2.2. Checking and Breaking Dependencies
8.8.2.3. Checking for Circular References
8.9. Breaking External References
8.9.1. Breaking Geometry References
8.9.2. Edit Definition
8.9.3. Edit References
8.9.4. Replace References
8.9.5. Coordinate System Technique
8.10. Circular References
8.10.1. How Circular References Get Created
8.10.2. How to Tell You Have Circular References
8.10.3. Understanding the Cause
8.10.4. Breaking the Circular Reference
8.11. Summary
9. Implementation and the Human Element
9.1. Overview
9.2. User Roles
9.3. Training
9.4. Process
9.5. Documentation
9.6. Drawings and Top Down Design
9.6.1. MBD and MBE
9.6.2. Overview of Annotation Elements
9.6.3. Transferring PMI from Skeletons to Parts
9.7. Data Management
9.7.1. What is a PDM System?
9.7.2. Windchill Required vs. Non-Required Dependencies
9.7.3. Ghost Objects
9.8. Data Reuse: Save As > Save a Copy
10. Healthy (and Unhealthy) Practices
10.1. Overview
10.2. Model Templates
10.2.1. Model Units
10.2.2. Default Datums
10.2.3. Layers
10.2.4. Parameters
10.2.5. Relations
10.2.6. Model Based Definition
10.2.7. Multiple Templates
10.3. ModelCHECK
10.3.1. Configuring ModelCHECK
10.3.2. Recommended Checks
10.3.3. Gatekeeper
10.4. Assembly Audits
10.5. Unhealthy Practices
10.5.1. Sketch Mode
10.5.2. Part Mode
10.5.3. Assembly Mode
10.6. Healthy Practices
10.6.1. Design Intent
10.6.2. Sketch Mode
10.6.3. Part Models
10.6.4. Assembly Mode Healthy Practices
11. Recommendations and Conclusions
11.1. Overview
11.2. Recommendations
11.3. Conclusions
Язык книги: английский. Доступные форматы: epub, rtf, pdf.
This book provides Creo Parametric engineers, designers, and managers with a comprehensive guide to implementing Top Down Design.
This design methodology builds Design Intent into complex products by providing teams with the ability to control geometry, parameters, and interrelationships between components and your top-level assembly. By implementing Top Down Design properly, you can find the optimum balance between control, creativity, and speed, in order to design complex products faster, and react to changes quickly and easily.
This book provides users with the skills to create and manage the following Top Down Design tools:
- Product Structure
- Skeletons
- Data Sharing Features
- Layouts
- Model and Creo Session settings
- The Reference Viewer
- Configuration Options
1. Overview of Top Down Design
1.1. Design Intent
1.2. Top Down Design Defined
1.3. Advanced Assembly Extension (AAX)
1.4. What Top Down Design Manages
1.5. Functional Elements of Top Down Design
1.6. Considerations
1.6.1. Local vs. External References
1.6.2. Company Rules Forbidding External References
1.6.3. The Balance
2. Bottom Up Design
2.1. Overview
2.2. The Bottom Up Design Process
2.2.1. Assembly Constraints
2.2.2. Mechanism Connections
2.3. What’s Wrong with Bottom Up Design?
3. Product Structure
3.1. Overview of Tools to Define Product Structure
3.2. Creating the Top-Level Assembly
3.3. Assembling Existing Components
3.4. Component Create
3.4.1. Additional Creation Options
3.4.2. Leave Component Unplaced
3.4.3. Activating Subassemblies
3.4.4. Activating Parts
3.5. Include
3.6. Bulk Items
3.7. Populating the Assembly
4. Skeletons
4.1. Skeletons Overview
4.2. Skeletons Demystified
4.3. Skeleton Strategies
4.3.1. Top-Level Skeleton
4.3.2. Lower-Level Assembly Skeletons
4.3.3. Routed Systems Skeletons
4.3.4. Multiple Skeletons
4.3.5. Same Skeleton Placed at Multiple Levels
4.4. Skeleton Creation Process
4.4.1. Naming Convention
4.4.2. Skeleton Features
4.5. Considerations
4.6. Sheetmetal Assemblies
4.7. Mechanisms
4.7.1. Multiple Skeletons
4.7.2. Motion Skeletons
4.8. Technique: Turning a Standard Part into a Skeleton
4.8.1. Component Create
4.8.2. Replace By Copy
4.9. Next Steps
5. Data Sharing Features
5.1. Overview of Data Sharing Features
5.2. Copy Geometry
5.2.1. Referencing Type: Assembly or External
5.2.2. Selecting Model Geometry vs. Publish Geometry
5.2.3. General Creation Process
5.2.4. Patterns and Copy Geometry Features
5.3. Shrinkwraps
5.3.1. Reference Type: Assembly or External
5.3.2. Shrinkwrap Feature General Creation Process
5.3.3. Updating a Shrinkwrap Feature
5.4. Merge Features
5.4.1. Reference Type: Assembly or External
5.4.2. Merge Feature General Creation Process
5.5. Inheritance Features
5.6. Publish Geometry
5.7. Boolean Features
5.7.1. Merge
5.7.2. Cut Out
5.7.3. Modifications
5.8. Considerations
6. Parameter Control
6.1. Overview
6.2. Assembly Level Relations
6.2.1. Relations Overview
6.2.2. Writing Relations in Assemblies
6.2.3. Disadvantages of Assembly Level Relations
6.3. Notebooks
6.3.1. Notebooks vs. Layouts
6.3.2. Creating a Notebook
6.3.3. The Notebook Interface
6.3.4. Sheets
6.3.5. Creating Notebook Entities
6.3.5.1. Non-Parametric Sketch Geometry
6.3.5.2. Dimensions
6.3.5.3. Parameters
6.3.5.4. Relations
6.3.5.5. Notes
6.3.5.6. Balloons
6.3.5.7. Symbols
6.3.5.8. Smart Tables
6.3.6. Linking Models to Notebooks
6.3.6.1. Relations
6.3.6.2. Updating Models
6.3.7. Parameter Tables
6.3.8. Outdated Functionality
6.3.8.1. Reference Datums
6.3.8.2. Case Studies
7. Populating the Assembly
7.1. Overview
7.2. Patterning Components
7.3. Assembly User Defined Features (UDFs)
7.3.1. Creating an Assembly User Defined Feature (UDF)
7.3.2. Placing an Assembly User Defined Feature
7.4. Remaining Options from the Component Create Dialog Box
7.4.1. Intersect Parts
7.4.2. Mirror Parts
7.4.3. Mirror Assemblies
7.5. Features
7.5.1. Using Shared Geometry as References
7.5.2. Solidify
7.5.3. Thicken
7.6. Sheetmetal Components
7.6.1. Sheetmetal Approach I: The Notebook Approach
7.6.2. Sheetmetal Approach II: The Standard Skeleton Approach
7.6.3. Sheetmetal Approach III: The Surface-Offset Approach
7.7. Summary
8. Managing Top Down Design
8.1. Overview of Management Tools
8.2. Guidelines for External References
8.3. Reference Scope and Handling
8.3.1. Applying Settings in the Model
8.3.2. Applying Values to your Session
8.3.3. Configuration Options
8.4. Update Control
8.4.1. Changing Update Control Settings for a Feature
8.4.2. Applying Values to your Session
8.4.3. Configuration Options
8.5. Reference Backup
8.5.1. Placement References
8.5.1.1. Applying Placement Reference Backup to the Model
8.5.1.2. Applying Placement Reference Backup to the Session
8.5.2. External References Backup
8.5.2.1. Applying External Reference Backup to the Model
8.5.2.2. Applying External Reference Backup to the Session
8.5.3. Displaying Backed Up References
8.5.4. Make Feature
8.5.5. Update Control for Reference Backups
8.5.6. Assessment of Reference Backup
8.6. Notification Center
8.7. Adding Columns to the Model Tree
8.8. The Reference Viewer
8.8.1. Reference Viewer Interface
8.8.1.1. Graphics Area
8.8.1.2. Tabs
8.8.2. Using the Reference Viewer
8.8.2.1. Examining External References
8.8.2.2. Checking and Breaking Dependencies
8.8.2.3. Checking for Circular References
8.9. Breaking External References
8.9.1. Breaking Geometry References
8.9.2. Edit Definition
8.9.3. Edit References
8.9.4. Replace References
8.9.5. Coordinate System Technique
8.10. Circular References
8.10.1. How Circular References Get Created
8.10.2. How to Tell You Have Circular References
8.10.3. Understanding the Cause
8.10.4. Breaking the Circular Reference
8.11. Summary
9. Implementation and the Human Element
9.1. Overview
9.2. User Roles
9.3. Training
9.4. Process
9.5. Documentation
9.6. Drawings and Top Down Design
9.6.1. MBD and MBE
9.6.2. Overview of Annotation Elements
9.6.3. Transferring PMI from Skeletons to Parts
9.7. Data Management
9.7.1. What is a PDM System?
9.7.2. Windchill Required vs. Non-Required Dependencies
9.7.3. Ghost Objects
9.8. Data Reuse: Save As > Save a Copy
10. Healthy (and Unhealthy) Practices
10.1. Overview
10.2. Model Templates
10.2.1. Model Units
10.2.2. Default Datums
10.2.3. Layers
10.2.4. Parameters
10.2.5. Relations
10.2.6. Model Based Definition
10.2.7. Multiple Templates
10.3. ModelCHECK
10.3.1. Configuring ModelCHECK
10.3.2. Recommended Checks
10.3.3. Gatekeeper
10.4. Assembly Audits
10.5. Unhealthy Practices
10.5.1. Sketch Mode
10.5.2. Part Mode
10.5.3. Assembly Mode
10.6. Healthy Practices
10.6.1. Design Intent
10.6.2. Sketch Mode
10.6.3. Part Models
10.6.4. Assembly Mode Healthy Practices
11. Recommendations and Conclusions
11.1. Overview
11.2. Recommendations
11.3. Conclusions
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